We’re nearing the end of the #My30DayWorld challenge, and though we’re several days behind we are still going to finish. Better late than never, eh? The Legacy of Ash began as a role-playing setting for us, slowly evolving into fantasy fiction as the characters and cultures we created began to take on lives of their own. We hope you’ll follow us over the next few weeks as we reveal a little more about our world and the characters who bring it to life.
This post will cover day 22! We’re doing them all on our Legacy of Ash Facebook page as well, so head over and give us like.
4/10: What fantastical body of water exists in your world?
There are two great oceans, the Achetian in the west and the Veiled in the east. A third ocean, the Sovereign, lies to the north. Though it is not as wide or mysterious as the others, crossing the Sovereign is perilous voyage that will earn any captain a place in the history books. There are many seas and bays in the continents, like the Belsfallow Sea in Alrend’ris or the legendary Warlock Water in t’Avallin. South of Alrend’ris is the Sule Basin Straight, a vital stretch of water controlled by the malicious Gorgon Court.
Lying at the centre of everything is the dreaded nightmare called the Inner Rukari Sea. The Inner Rukari is not a sea exactly, but neither is in an ocean. Many scholars would say that, before the Sundering, the Inner Rukari was not a sea at all, but the heartland of Aul Rukara. It was here that the Rukarans retreated when the ans’relan demons swept over their lands, and here that they focused their greatest achievement.
The Rukarans shattered the world, the great auls torn from the face of Celduras to drift high above, safe from the nightmares below. When they did, the Inner Rukari Sea was born. The waters flooded the broken lands at the heart of Aul Rukara, and anything that remained was pulled down into the deep. Now, the Inner Rukari is a nightmare of arcane storms, a vast sea at war with itself and lingering Rukaran sorcery. There are those that make the crossing, battling the waters to travel between Alrend’ris and t’Avallin, but the journey is never certain. Captains that make the journey risk their ships, their crew, and their sanity with every crossing, never sure of where, or when, they will arrive on the opposite shore.
“In the Sovereign Ocean, somewhere between t’Avallin and Alrend’ris, once lay the island nation of Sharattuchar. Homeland to the bold, seafaring Saightari peoples, the archipelago known as the Hallowed Isles earned renown for its temples, libraries, gardens and bustling agoras. And rising from the main island of Paling Sator, a haven for traders, travellers, and scholars, was the legendary Kingtree. Sacred to the Kheldr gods, the holy tree was so vast that its topmost boughs encircled a radiant.
Countless tales and songs now tell of the fate that befell Sharattuchar, but the only firsthand account of the tragedy that has survived is The Orthaiad. A vast saga of gods, heroes, triumphs and tragedies up to and including The Drowning of Sharattuchar, the warrior-poet Orthaeus was said to have finished his epic on a foundering ship. Legends relate how he chose to go down with the ship, giving over his place in a small boatload of survivors to his collection of precious scrolls.
Revered as a Saightari folk hero, Orthaeus is often called The Drowning’s last victim.
Some scholars believe the catastrophe that befell the Hallowed Isles was the Sundering, when the Rukarans devastated the face of the world in order to save themselves from demonic hordes. According to Orthaeus, the islands were doomed when Llanveth, Sharattuchar’s fearsome dragon guardian, was defeated by Tansoug the Entwined, an elder kraken.
Whatever the explanation, Sharattuchar was lost beneath the waves.
The area, once a welcome destination for sailors, was accursed and shunned. Now, where the Hallowed Isles once rose from the ocean, is a region feared by all right-thinking mariners: The Seagrave.
This windless expanse of ocean is desolate but for sargasso weed, giant crabs, and countless wrecked & derelict ships of all styles and vintages.
It is said that Sharattuchar’s radiant yet glows in the sunken ruins, tangled among the branches of the submerged Kingtree. That derelict ships are drawn to that forlorn place. That the beacon once sought as a navigation aid to traders now draws wrecked and abandoned hulks, jealously hording them there as though reliving the lost glory of the Hallowed Isles.
It is also said that on rare occasions the vast plain of stinking seaweed parts, allowing a glimpse down into Sharattuchar’s drowned ruins. Some even claim that its houses and temples still stand…and that its streets are thronged with inhuman figures.
Those who tell such tales are dismissed as madmen or liars. And rightly, for three thousand years have passed since The Drowning.
But few captains or crews can be found to test the tales, to prove the lie. For that expanse of ocean is a vast grave.
And sometimes the dead do not rest easy.”
~ from The Peregrinations of Daquin
The Challenge will Continue…
Thanks for reading about the world Æsc and I have built. We’ve fallen a bit behind in the questions, but we will answer them all and we’ll post more about the Legacy of Ash and the continents that make up the world of Celduras. Objects of value, gods, sorcery, and legends. This has been day 22, but look out for our next set of questions.